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Mother Goose's Attic

 

 

 

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RULES OF JUNGLE THRILLS

An Original Game beautifully pictured by RACEY HELPS


For 2 to 6 Players


On page 10 appear Rules for a more advanced version of the game which are also for 2 to 6 players. They are more suitable for 2 players than the first version.

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The pack consists of 44 cards of which 42 are animal cards and 2 are Hunter cards.


7 different animals are pictured: lions, tigers, elephants, monkeys, hippos., giraffes and zebras. For each animal there are 6 cards, all

made up as the following example, which is of the lion cards:—

2 cards, each showing 1 lion.

2 „ „ „ 2 lions.

2 „ „ „ 3 lions.


No figure appears on the cards to indicate the number of animals in the pictures. Whether there are 1, 2 or 3 can be clearly seen at a glance.


OBJECT OF THE GAME

The object of the game is to collect or "bag" animals. In counting the animals a card showing 3 animals counts 3 points, a 2-animal card counts 2 and a single-animal card counts 1.


THE DEAL

Choose a dealer who deals all the cards face downwards round the players. If the number of players does not divide exactly into the number of cards, each

player will not receive an equal number, and in later deals towards the end of the game one or more may not receive any cards. This does not matter.


METHOD OF PLAY

Players do not look at their cards, but place them in a stack face down before them. The player on the left of the dealer begins by taking the top card of his stack and placing it face upwards in front of him. The other players in turn do the same, until a player turns up a card of the same animal as one of the cards turned up by a previous player (only the last turned-up card of anyone's stack may be taken). Any player now calls the name of this animal and both cards are placed in the middle of the table, face upwards, one on top of the other.


Note that the two cards can be two 3-animaI cards, or two 2's, or singles, or any combination.


As play continues, pairs will be formed in the middle of the table. Each pair is kept separate from the others.


As soon as any player turns up a card which is of the same animal as any pair in the middle of the table, any player may take up this card and place it on the pair of similar animals in the centre of the table, making 3 cards. The 3 cards are then removed from the centre of the table by the player who originally played the third card and he places them together face down on the right of his playing pack. It is not in the interests of a player to draw attention to the fact that he played the third card, and every player should watch each

other's cards to ensure that the sets of 3 are made up.


In this manner players will collect sets of 3, but at this stage of the game they have not been "won" but are only "held" until the next stage.


The Hunter Card

When any player turns up a Hunter card it gives him the right to demand any set of 3 "held" by any other player. (If there are none, the turn passes on as usual). He must ask for a set without looking at it first by saying "I am hunting . . ."— naming the animal he wants. If the player has that set it must be handed over to the "Hunter." He has now won it outright and it cannot be asked for again. The Hunter card does not give a player the right to ask for any set he "holds" himself.


If the player of the Hunter card asks a player for a set and names the wrong animal, his request is refused. Players, therefore, must try to remember the animal names of the sets and who "holds" them.


When the Hunter card player has asked wrongly and has been refused, the player who refused has the right to ask anyone else at the table for any set. This continues until whoever is asking has made a correct request, when the set of 3 must be handed to him.


Players "holding" sets must not look at them except to check when they are asked for one.


Sets won outright as above are placed face downwards on the left of the playing stacks, taking care to keep them apart from sets which are only being held temporarily on the right. No one may look at sets won outright until the game has ended.


No player may ask for a set that has been won outright.


Play then continues as before, the turn passing to the next player after the one who turned up the Hunter card.


After players have turned up all their cards, those left upturned before them are collected, reshuffled and dealt again. The deal passes to the player on the left of the dealer of the first hand.


Play continues as before, dealing again if necessary, until the only cards left in play are the 2 Hunter cards. These are now discarded until the end of the game.


Now the next in turn asks any player for any set he is "holding" (but not for any already won outright), naming the animal as before. If he succeeds the turn passes on normally. If he fails, the player asked has the right to ask anyone else, and so on. Whenever a demand succeeds the turn goes to the player whose turn it is next in normal rotation.


NOTE :

(1) During play, as the top cards are taken up from players' exposed cards to form pairs or threes, the card underneath will be exposed. This card may not be taken up in any circumstances.

  1. Very rarely it might happen that one player could be "holding" all the sets not won outright. He would then be in the position of not being able to win any more sets from other players.

    THE WINNER

Each player adds up the total number of animals shown on his cards (not the total number of cards), one point for each animal, and the player with the most points wins the game.


The game may consist of several rounds, either by agreeing that the final winner shall be the player with most points after, say 5 games, or the player who first scores 100.

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A SECOND VERSION OF PLAY

This is a more advanced game and the rules are exactly the same as the first game, except that:


The 2 Hunter cards are not used and must be discarded.


As pairs of cards are formed in the centre of the table they are placed face downwards. Any player, however, who turns up a card which he thinks will make up one of the pairs on the table into a set of 3, must say, "I am going hunting lions" (or whatever the animal may be that he has turned up) and touch the pair in the centre of the table which he claims. He then turns up the pair for all to see. If he has chosen correctly he forms the set of 3 and he has won it outright.


If any player chooses wrongly the turn passes on, and at his next turn he exposes his top card as usual but may not "go hunting."


No player in this version "holds" sets of 3 temporarily as in the first game.


Since the cards are won outright in this manner from the centre of the table, there is no asking between players.


Scoring is exactly as in the first game.