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HAPPY FAMILIES
by C. W. FAULKNER & CO

HAPPY FAMILIES

A new and up-to-date edition of one of the oldest and most popular card games for children. " A source of innocent merriment that has as strong an appeal to-day as ever.

The pack is made up of 12 families, viz. : Father, mother, son and daughter, each member on a separate card, being humorously illustrated in full colours, with the implements of their respective trades quaintly depicted. (The family likenesses should be noted).

The 12 families are as follows:

Mr. BLOCK THE BUTCHER

Mr. BRICK THE BUILDER

Mr. BUN THE BAKER

Mr. CHIPS THE CARPENTER

Mr. FIN THE FISHMONGER

Mr. FURROW THE FARMER

Mr. GAMMON THE GROCER

Mr. MEASURE THE MILKMAN

Mr. MILLS THE MILLER

Mr. POTTS THE PAINTER

Mr. SNOB THE SHOEMAKER

Mr. TRYON THE TAILOR

Any number may take part in the game.

To add interest to the game, each player should be provided with an equal supply of counters, of which three, or an agreed number, are put into the pool.

The 48 cards are well shuffled and dealt face downwards, in the usual way. Each player now sorts his cards, and should his hand contain one or more complete sets of four, such are laid by him on the table, each set constituting a trick.

The object of the game is to secure as many tricks as possible.

The player on the dealer's left opens the game by asking any one of the other players for any character he needs towards completing a set. Should the player thus appealed to hold the asked for card, he passes it to the caller, who continues to call until he makes a mistake as to the ownership of a card. A player asked for a card that is not in his hand, replies " NOT AT HOME," and at once takes up the calling. So the game proceeds until all the families are completed, and turned face down as tricks, before the various members of the party.

An important point to remember, is that a player may only ask for a card providing he holds one or more of the same family in his hand.

The player securing most tricks is the winner, and takes half of the counters from the pool; or in the event of two players having an equal number, half the pool is shared.

The game is now continued by those who have taken one or more tricks, thus: The winner of the first part of the game calls upon any other player for one of the complete families he believes him to hold. If he asks correctly, the set is given to him and he continues to call for the other families.

When a player is asked for a family not in his hand he replies "NOT AT HOME," and it at once becomes his privilege to take up the calling.

In this way the game continues, until one of the players has obtained possession of all the twelve families, this entitling him to the counters remaining in the pool.

Printed and Published by

C. W. FAULKNER & CO., LTD., 81, GOLDEN LANE, E.C.I
Publishers of "AH the Winners," "Misfits," "Can You Solve" Parlour Games, Jigsaw Puzzles, &c.