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The picture cards in GUIDING were produced in co-operation with the Girl Guides Association
Two entirely different games can be played - one for younger and one for older players
All cards except the Badges are numbered, there being 4 of each number up to 10, and 4 cards showing the First Class Badge.
Every group of four cards having the same numbers illustrates a particular aspect of Guiding relating to the First Class Badge requirements. These may be either special subjects or general knowledge of the Movement.
THE FIRST CLASS BADGE GAME
For 2-4 players.
Object
To be the first player to play a Badge card.
Dealing
Choose a dealer who shuffles the cards and deals 4 cards to each player.
She puts the rest of the pack face-down m the centre of the table, turning up the top card and placing it face-up alongside the pack. This face-up card is the beginning of the "discard" pile (see below).
Play
Players take their cards into their hands arranging them so that they can see the numbers in the corners and not permitting other players to see them. To win the game any player has to set out on the table before her eleven cards beginning with any No. 1 card, followed in order by Nos. 2, 3, 4 etc., up to No 10, and finishing with a Badge card.
The dealer begins; she first takes into her hand either the top card from the face-down pack on the table or the face-up card by its side She then plays a No. 1 card (» she has one) from her hand by placing this before her on the table face-up. This ends her turn.
If she hasn't a No. 1 card and was not lucky enough to have drawn one when she picked up from the table, she "passes" and must discard one card from her hand, placing it face-up alongside the centre pack on the table see "Discarding".
The turn passes around to the left, each player following the above rules, remembering always to begin each turn by drawing the top card either from the face-down pack or discard pack (if any) then playing one card before her—or passing", when she ends her turn by discarding one card.
Having played a No. 1 card, a player may at her next turn play a No. 2 card and so on, each player placing them in a row before her in the right numerical order as the game proceeds. (Note that players add to their own cards only).
PLAYERS MUST, AT THEIR TURNS, PLAY A CARD IF THEY HAVE ONE WHICH WILL "GO".
Discarding
When deciding which card to discard from her hand, a player must choose one of the following:
If she is holding cards having similar numbers, one of the lowest numbered of these. (Badge cards count as No. 11).
OR, if she is holding card(s) having the same number as one she has already played, the one with the lowest number.
If she has neither of the above she may discard any card she wishes.
Each player places her discarded card face-up beside the centre pack, on top of the previous players' discards.
Centre Pack Used-up
As the game proceeds the pile of discards will get bigger while the pack of face-down cards will diminish until none a re left. When this happens and after whoever is playing has finished her turn, the dealer takes up the discard pack, shuffles it and replaces it face-down to become a new centre pack; the top card is turned up and placed alongside.
Both Centre Packs Used-up
It may happen that both the face-down pack and discard pack are used-up. (Up to this point all players will always have had 4 cards in their hands after discarding). When this happens players continue to play from the cards in their hands, discarding a card if they cannot play one. Whenever a card is discarded the next player must pick it up in the usual way, and play or discard, always discarding according to the rules in the para, headed "Discarding".
A Player having no cards left,
at her turn picks up a card as usual, plays it if it will "go" and discards it if it won't.
End of the Game—playing a First Class Badge card
As soon as a player plays one of these to complete her 11 cards the game ends and she is the winner.
A series of games can be played, one player keeping scores by recording the total of the numbers on the cards left in each player's hand. Badge cards count 11. After an agreed number of games the player with the lowest score is the winner.
THE SECOND GAME
A form of "Pelmanism" for any number of players.
The cards are well shuffled and are then spread all over the table face-down making sure that no card overlaps another.
Players sit or stand around the table; any player is chosen to begin the game.
THE PLAY of the game is to turn face-up ANY TWO cards (they need not be lying together). If the two cards have the same number or are both Badge cards the player who turned them up removes them from the table and keeps them. She then has another turn, and continues to play so long as she is successful.
If the two cards turned-up have different values the player turns them face-down again LEAVING THEM IN THEIR ORIGINAL PLACES, and the turn passes to the player on her left.
THE ACTUAL POSITION OF ALL CARDS LEFT ON THE TABLE MUST NEVER BE CHANGED.
The skill in the game is that players must try to remember, after seeing their own or others" unsuccessful turns, where the cards lie.
THE GAME ENDS when the last two cards have been paired and taken off the table. Players now count the numbers of pairs they have won and the player with the most pairs is the winner.
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14-17 St. Cross Street, London E.C.I. MADE IN GREAT BRITAIN