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The Rules of GOOGLY
(Patents Applied For)
The new exciting card game for all ages
by SMITH & HALLAM LTD.,
HOW TO PLAY GOOGLY
By The Inventor
The game of Googly, which we are sure you are all going to enjoy, is based upon the game of cricket, but can be played by anyone, old or young, male or female, cricketer or non-cricketer. It can be played in teams of eleven a side or any number below it down to one a side and is (as the inventor can vouch) a most satisfying game of Patience.
All the form and thrills of cricket are here (without the ''Rain Stopped Play" notices!). For batsmen there are "ducks" and centuries; century stands are common and double-century stands not unknown. For the bowler there are the thrills of hat-tricks (or four, five and even six wickets in successive balls!) and the mortification of missed chances.
The team scores range from totals as low as 60 to as high as 550. Exciting finishes are frequent: last wicket pairs can make 50 or even 100 runs to win, and bowlers can take several quick wickets to finish off an innings when their opponents seem to have the game well in hand.
As a round-table game it has few equals. The indifferent batsmen on the village green may make a century; the bowler who for his club could not keep a length or take a wicket, may win games with real "terror" bowling! And. of course, Grandad or young Alice can easily be the hero or heroine of the match.
And for those cricket fans to whom the game of cricket is nothing without statistics, there is the fun of keeping batting and bowling averages.
One last word, before you settle down to scan the rules and play your first game. As "Googly" can be played by anyone, whether they are familiar with cricket or not. the rules are designed for people unfamiliar with the real game. Therefore cricketers will perhaps forgive us if some of the rules seem painfully obvious to them.
Happy games to you all!
The Object of the Game
" GOOGLY " is based upon the game of cricket. Matches should be of two innings each side, the winner being the side which has scored most runs after four completed innings, or has dismissed its opponents twice for a smaller score.
The Constitution of the Pack
The pack consists of 98 cards, which are divided into two1 sections: ''Batting Cards" and "Bowling Cards."
The Batting pack consists of 40 "run cards" comprising
8 ones. 8 twos, 8 threes. 8 fours, 8 sixes, plus 8 "How's That" or "Chance" cards.
The Bowling pack consists of 36 "out cards" comprising.
8 bowled. 8 caught, 8 stumped, 8 l.b.w. and 4 run out, plus 14 "not out" cards which are divided into 7 cards marked "not out" and 7 marked "1 leg bye."
The Teams
Before beginning the game, choose the two sides and appoint a captain and a scorer. A full team is 23 players (two teams of 11 plus a scorer), but where the number of players is insufficient for two teams, players may take two or more innings to complete the necessary ten wickets for each side.
The Captain
The Captain shall decide the batting order of the players, which players shall have more than one innings (where necessary) and which players shall bowl. He shall have authority to declare the innings closed at any time he feels suitable, or enforce the follow on, or claim "extra time" or any other matters affecting the play of the team.
Before the game begins the Captains shall toss for choice of first innings. The winner shall have the option of batting first or putting his opponents in.
The Play
The "Batting" and "Bowling" cards are shuffled by the scorer and placed on the table face downwards. Batsmen No. 1 then takes half the cards and Batsman No. 2 the rest (still placing them face downwards). Similarly, the two opening bowlers take half each of the Bowling, pack.
When play begins, Batsman No. 1 places the top card from his pack face upwards on the table. If it is an odd score (one run or three) the scorer marks it to his credit and Batsman No. 2 "Takes the Bowling" by playing his first card. If it is an odd score. Batsman No. 1 plays the next card. If it is an even score (two, four or six) the same batsman continues to take the stroke. This procedure continues (batsmen changing strike on the odd scores and keeping it on the even) until either a "How's That" card or the end of an over occurs.
The playing of six successive cards, either by one or both batsmen, constitutes an "over."
When a "How's That" card is turned up the bowling side comes into play. The bowler whose over it is turns up the top card of his pack. If the card shown is an "Out"—(l.b.w., run out, caught, stumped or bowled) the dismissed batsman surrenders his cards to the next player due to come in and the scorer records the "out" batsman's total score and manner of dismissal on the score-sheet.
If the bowler's card is "Not out" the batsman who offered the chance continues in play. If the bowler's card is "leg-bye" the scorer credits one run to "Extras" (NOT the batsman) and the striker continues to play.
At the end of the over the played cards are turned face downwards and the next over begins.
The innings continues until 10 wickets have fallen, or until the captain of the batting side declares the innings closed The bowling side then becomes the batting side.
The same procedure is followed until each side has completed two full innings or one side has dismissed its opponents twice for a smaller total, or the time limit is reached.
At the end of every Three overs, all the batting cards must be collected and reshuffled before the game continues. The bowling cards must be shuffled every five overs. This is important. As there is a limited and carefully calculated number of cards of each denomination, all the cards must eventually turn up if the packs are not shuffled at these intervals thus destroying the interest of the game. The shuffling must be done by the scorer or, if he is also playing in the match, by one member of each team. The packs must also be shuffled at the end of each side's completed innings.
The Duration of the Game
Each game is limited to three ''days" of 17 overs each, making a total of 51 overs. If at the end of 51 overs, either captain considers that there is a chance of forcing a win, he may claim "extra time" of THREE - overs. Note : Only one captain's decision is necessary to obtain extra time.
If at the end of 51 overs or at the end of extra time, no result has been reached, thse match is "drawn."
Variations on the Team Game
TWO PLAYERS: The packs are not divided. The Batsman simply turns up his cards in rotation and marks the score against the relevant batsman on the score-sheet until 10 wickets have fallen.
THREE PLAYERS: As for two players, with one person dropping out in each game to act as scorer.
PATIENCE: The packs are shuffled, placed face downwards on the table, and the batting cards dealt in rotation until a "How's That" card appears, when the top card of the bowling pack is turned up, and so on until the game is completed. Each batsman's score and the bowler's wickets are noted on the score-sheet as in the team game.
NOTE: In all these variations, the enjoyment is considerably enhanced if actual teams are listed on the score-sheet (county, international or local sides as the players fancy). Batting and bowling averages can be kept and, if a series of matches are played, championship contests can be completed. The points scored should be as in the County Championship: 12 points for a win: 6 points to each side for a tie; 4 points for first innings lead in a game lost or drawn; 2 points for a tie or the fir^t innings in a match drawn or lost.
The Scorer
The duties of the scorer are important and precise. He should call out the details of each card played, record the. runs and fall of the wickets on the score-sheet, notify players of the end of each over, keep the batting and bowling analyses, see that neither side infringes the laws of the game, and be responsible for shuffling the packs at the prescribed intervals.
Notes on How to Score
Scorers should note that, as in cricket, if the last score of the over is an odd number of runs, the batsman who scored them plays FIRST in the next over. If the score is even, the other batsman plays first.
Where a wicket falls to the last ball of an over the batsman already at the wicket takes first ball in the next over, NOT the incoming batsman.
Where wickets fall to the last ball off one over, and the first ball of the next, the second ball of the new over is taken by the SECOND incoming batsman, not the first, who is still at the other "wicket."
Manufactured by
SMITH & HALLAM LTD.,
52, Bedford Row, London, W.C. 1.