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GARDEN FLOWERS
by Pepys (Castell Brothers Ltd)
GARDEN FLOWERS
A game for from 2 to 6 players
Based on the traditional game of "Hearts"
Original pictures by Dora Ratman
This is an easy game to play and when you have played it a number of times you will find you can use a lot of skill. At the end of the Rules you will find three Hints on Play; others you will find out for yourselves.
DESCRIPTION
The game consists of 4 "suits" of 11 cards each numbered 1 to 11. Three of the suits are Garden Flowers, the fourth, Weeds.
Red suit—Flower cards with numbers in red circles.
Blue suit—Flower cards with numbers in blue squares.
Yellow suit—Flower cards with numbers in yellow triangles.
Black suit—Weed cards with numbers in black diamonds.
The "worst" weeds have the highest numbers.
OBJECT OF THE GAME
The object of the game is to avoid taking tricks containing Weed cards, especially the higher numbered ones, which count against the winners of the tricks.
DEALING THE CARDS
A dealer is chosen. All players must begin with the same number of cards in their hands, so before dealing, the Dealer takes the following cards from the pack and puts them aside :-
For 6 players—remove the Red and Blue No. 2 cards.
For 5 players—remove all four No. 2 cards.
For 3 players—remove Red and Blue No. 2 cards.
For younger children, if 3 players, remove all 2's, 3's and 4's except No. 4 Weed.
For 4 or 2 players the whole pack is used.
The Dealer then shuffles the pack and deals the-cards equally around the players—excepting when there are only 2 players when he deals 11 cards each, placing the remaining 22 cards aside to be used for their second game (otherwise there would be too many cards to be held in the hand).
Players take up their cards and look at them.
THE GAME
The Player on the left of the dealer plays a card face-up in the middle of the table and each player in turn must play a card of the same suit as the first player's card, if possible. The player who plays a card with the highest number of the same suit wins the trick.
If a player cannot play a card of the same suit as the first card he may play a card of any other suit, but such a card cannot win the trick. This gives him an opportunity of playing (and so getting rid of) a Weed card. The player winning the trick takes the cards from the table and puts them face down before him. He then plays the first card of the next trick.
END OF ROUND
The round ends when all the players have played all their cards and the last trick has been won.
SCORING
At the end of the round each player takes all Weed cards out of the tricks he has won, adds up their numbers, and the total counts against him.
For younger children count I for each Weed card whatever its number.
END OF THE GAME
The game ends when one player has a total of 200 points scored against him; the winner is the player with the lowest score.
For a longer or shorter game the total may be altered.
HINTS ON PLAY
You do not lose anything by taking a trick unless it contains a Weed card. If you want the lead for the next trick, it might even pay you, however, to take a trick containing a low numbered Weed card.
When a suit is led and you have none of that suit in your hand, this is your opportunity to get rid of your highest Weed card although sometimes it may pay to throw away a high Flower card of another suit (so that you won't have to win a trick with it later).
It may pay you to lead a Weed card if you have a low one especially if you have mainly low ones in your hand, as someone else would probably have only higher ones and would have to take that trick.
CASTELL BROTHERS LTD.
14-17 St. Cross Street, London E.C.I. MADE IN GREAT BRITAIN