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RULES for Card Game
ENGLAND EXPECTS
For THREE or more players. For more than SIX players two packs should be used.
The pack consists of 44 cards, illustrating, from actual photographs, typical units representative of our magnificent British Fleet, as follows :—
3 |
cards |
Battleship |
"King George V" |
3 |
cards |
Battleship |
"Queen Elizabeth" |
2 |
cards |
Battleship |
"Renown" |
2 |
cards |
Battleship |
"Nelson" |
3 |
cards |
Cruiser |
"Ajax" |
3 |
cards |
Cruiser |
"Exeter" |
3 |
cards |
Cruiser |
"Achilles" |
3 |
cards |
Destroyer |
"Cossack" |
3 |
cards |
Aircraft Carrier |
"Eagle" |
3 |
cards |
Submarine |
"Triumph" |
3 |
cards |
Seaplane |
"Sunderland" |
3 |
cards |
Minelayer |
|
3 |
cards |
Minesweeper |
|
3 |
cards |
Sloop |
"Deptford" |
3 |
cards |
Patrol Ship |
"Kingfisher" |
1 |
Master Card |
|
White Ensign |
These cards are divided into four suits indicated by a CROWN, ANCHOR, LIFEBUOY, and PENNANT, and are numbered from one to eleven with the exception of the Crown suit which is numbered from one to ten. The Crown is always the Trump suit and if unable to follow suit any Crown card takes the trick unless overtrumped by another player also unable to follow suit; or the play of the Master card. The MASTER (Ensign) card is superior to all others in the pack and may be played at any time, in turn, even if able to follow the suit led.
RULES OF PLAY
DEAL
Cut for deal. Deal commences with player on dealer's left. All cards are dealt out evenly and if there are any odd cards over these should be placed on one side, face down, and shuffled into the pack again before each new deal.
PLAY
Player on dealer's left leads and the highest card played takes the trick. Players must follow suit if able to do so but otherwise can discard any card, or may, at discretion, trump or play the Master card. A loss of 10 points is the penalty for not following suit if able to do so. The winner of each trick leads to the next and so on.
SCORING
At the end of each hand each player scores points, as follows, according to the cards contained in the tricks he has personally taken.
For any set of 3 cards |
10 points |
For each additional card to a set of three |
5 points |
Consolation Score |
|
To the player with the lowest total score after each round . |
5 points |
If two or more tie with equally low scores |
5 points each |
Explanatory notes on Scoring
For any three ships of a type, e.g., 3 Battleships, 3 Destroyers, 10 points are scored for each set of three. In the case of Battleships and Cruisers where there are 10 cards and 9 cards respectively in the pack, a set of three cards can be assorted over the various names of the ships — for instance, a set of three Cruisers can consist of 1 each Ajax, Achilles and Exeter, or 2 Ajax and 1 Exeter and so on. Any player having more than three cards of either Battleships or Cruisers, scores an extra 5 points for each card over the three.
It is recommended that no player shall be allowed to examine tricks lie has personally won once they are placed face down on the table. In this way the game proves an excellent memory test. It can be decided otherwise if an easier game is desired.
MASTER CARD
The Master (Ensign) card may be used once in each round (by the holder) to complete a pet of three cards with any other two cards which are alike. If a Master card is used with a set of three—e.g., 3 Destroyers, this would constitute a sot of four cards for which the player would receive an extra 5 points.
Game is won by the player first reaching a total score of 250 points. For a short game a limit of 100 points could be fixed before play commences.
NOTE
It will be seen that there is much room for skill in the playing of this game. Instead of trying to take as many tricks as possible, players will concentrate on taking tricks containing cards helpful in completing sets.
We gratefully acknowledge the expert assistance given in the production of "England Expects" by Francis E. McMurtrie, Editor of "Jane's Fighting Ships."
MADE IN ENGLAND