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DUMBO
A New and Exciting Card Game based on Gin Rummy.
CARDS
The pack consists of 45 cards. There are 11 cards In each suit—SQUARE, CIRCLE, DIAMOND, and STAR. For cutting or other purposes the suits range in the order given for value. Each suit is numbered 1 to 11, number 1 being the lowest value in the suit. There is 1 Joker card, the use of which Is explained In the rules.
DEAL
Cut the cards to determine the dealer. Player cutting the highest number deals. If two cut the same number the one with the higher suit value deals. The winner of any hand becomes the dealer for the next hand until game is won.
PLAYERS
The game is for two, three, or four players. If four players, the game is played with two separate packs and players should be reckoned as North, South, East, and West. North and South are partners against East and West until game is won. Partners may be decided mutually or by cutting—the two cutting the higher numbers becoming partners. For the first deal, North plays East and South plays West. After that partners change opponents every deal until one set of partners has won the game.
After a game partners may continue, cut again, or change partners for the following game as may be mutually agreed.
The partners do not count their individual score but as a side. Should North win by
20 points from East and South lose by 8 points to West, then the North and South combined score would be 12 points. If East won by 7 and West won by 14 the side would score 21 points. The two games should be played at the same time at separate tables but a partner-ship game can be played if desired with one pack, the players alternating after each hand.
Two Players. Proceed exactly as above.
Three Players. Dumbo is a specially interesting game for three. In this game there is an odd man out at each hand. The one cutting the lowest card is the first odd man out. After the first deal the scores are recorded and the winner then plays the odd man. This process is repeated after every hand until one player has scored game.
RULES
Shuffle and deal 8 cards to each player. Place the rest of the pack face down with the top card only face up. Player on left of dealer has first play and either takes the faced card or passes. If the card is taken one card must be discarded face up on to a separate stack. Players then in turn take either the face up card at the top of the discard pile or the top card of the face down stack, discarding any one card face up to the proper pile, and always keeping 8 cards in hand after discarding.
The object of the game is to make Welds, i.e., combinations of cards that will lay down. A Weld consists of any three or four cards of the same number such as three fours, or four sevens. Three or more cards in running sequence also Weld if of the same suit. In this connection No. 1 cannot be welded to Nos. 10 and 11 as 11 breaks the sequence. When one player can Weld sufficient cards to leave him with a score of less than 8 he may declare, or he may go on in the hope of improving his hand and try for OCTAD, which consists in Welding every one of the eight cards held.
When one player declares he Welds his cards and if he has been able to get rid of every card he claims the OCTAD points in addition to any other points to be counted under the rules. The opponent then proceeds to Weld his cards. In the case of a simple declaration (not an Octad) he can also add any related cards to the Welds made by the declarer. For example, he may add the fourth six to three sixes Welded on the table, or he may add one or more cards of the same suit to either end of a run or sequence.
If, however, declarer has scored an OCTAD, the opponent may lay down his Welded cards but he may not add any related cards to those Welded by declarer.
Points are scored by declarer counting the total of the numbers on all unwelded cards held by opponent less any points of unwelded cards in declarer's hand. If, however, on a simple declaration it happens that opponent has a lower points count than the declarer, he scores the number of points by which his score is the smaller and in addition a bonus of 10 points. In the event of a tie nothing is scored by either player. In this case the opponent of the declarer becomes the winner of the round.
Wrong declaration. It a player declares and Is found to have a count exceeding 7 after Welding, opponent scores the penalty bonus of 10 points and play proceeds until one Is able to make a declaration within the rules.
JOKER. The Joker can be added to any three or more cards in a Weld by declarer. If in opponent's hand and he Is unable to use It to make a Weld it may not be used as a related card but adds 10 points to the total number scored by declarer on that hand.
GAME. The game Is won by the player or side first to score a total of 50 or more points. The winner adds 50 to his score as a game bonus.
VERTEX. If any player succeeds In making game points before an opponent has scored, he Is awarded a bonus of 100 points In addition to any made in the course of the play and the game bonus.
DUMBO Simplified Scoring Table
These scores are additional to the points won as the difference between the count of the winner and that of the opponent on each hand.
|
|
points |
WELD |
For Welding with a count of less than 8 |
10 |
OCTAD |
For Welding every one of the eight cards held |
25 |
GAME |
First to score 100 or more points |
50 |
VERTEX. |
For winning a game before opponent has scored |
100 |
|
Penalty points. (Scored by Opponent) |
|
|
Declaring when holding more than a count of 7 |
10 |
|
Holding Joker when unable to Weld after a declaration |
10 |
|
Declaring with a higher score than opponent after both have Welded |
10 |
The latter 10 points are in addition to the difference by which declarer's score on the hand exceeds that of his opponent.
DUMBO Is the latest Improved form of Rummy. A similar form of game under the title of GIN RUMMY has become the most popular card game of the moment in America, and is played both in the leading clubs and the homes of the people. It combines in a most Interesting game ample scope for skilful play combined with an element of fortune that keeps the play constantly at the high water mark of excitement.
Made in England