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DARTEX

 

RULES FOR PLAYING

DARTEX

The Thrilling Card Game Based on Popular Darts. (Copyright)

Dartex may be played by two, three or four persons.

The pack of 52 cards, includes a number of special cards named as follows: — double, treble, bull, foul throw, dart off board, dart hits wire, champion throw.

The cards are cut and the player with the highest number deals first. If two players, then 12 cards"each. If three or four players, nine cards each. The rest of the pack is placed on the table, the top card being exposed.

The person on the left of the dealer is the first to play, and each player in turn makes A throw, which means he puts down three cards in front of himself, and players keep on taking turns in making throws. All throws, with the exception of the first, must consist of three cards in sequence. For example, 7, 8, 9, or 3, 4, 5. If however, one of the special cards mentioned is used in the throw, then the two other cards must be in sequence. For example, dart off board, 5, 6, or foul throw, 3, 4. Two special cards and one numbered card may also be used as a throw.

For his first throw, every player must begin with a double, such a throw therefore being double, 3, 4, or double, 11, 12, etc. In place of a double, however, a player can use two cards of the same number, e.g., throws made up of 4, 4, 9, or 7, 7, 19, etc., in which case of the duplicated numbers count only as a double for scoring purposes and have no numerical value, e.g., 4, 4, 9, would be scored as a double 9, equals 18.

If unable to make a throw, a player must ex-change for the top card from the pack on the table, but first of all discard one of his own, face up.

When one player clears his cards then the hand is declared closed, and the cards unplayed are of no value. The scores of the cards on the table in front of each player, are then added up, and a new hand begins. The first player to reach 500 or more (or any agreed figure) wins the game.

foul throw and dart hits wire cards, have outstanding value.

When making a throw which includes a F O U L throw card, a player is thereby able to cancel out any throw he sees on the table. For example, if he plays foul throw, 10, 11, he places 10 and 11 in front of himself, and the foul throw card across any throw on the table, thereby making it of no value.

With a dart hits wire card a player can also gain advantage. For example, if the throw is dart hits wire, 19, 20, the player puts 19 and 20 in front of himself, and by placing the dart hits wire alongside any throw on the table, he compels the owner of that throw to pick it up.

The bull card counts as 50, and the card marked 25 follows 20 in sequence, as there are no cards with numbers in between 20 and 25.

The champion throw card can be made to equal any card of numerical value, from 1 to 25, for example, 4. champion throw, 6, can equal 4, 5, 6, or 18, 19, champion throw, can equal 18, 19, 20.

The scoring is done by totalling up the numbers on the cards in front of oneself. The double makes only the number next to it twice its value. For example, the score value of a throw:—double, 4, 5, equals 13. treble, double, 10 would equal 60.

dart off board has no scoring value.

The highest score possible for any one throw is treble, treble, bull, equals 450.

Copyright LONDON,
September, 1938.
Copyright entered at Stationers Hall.